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From cinema to fashion: The influence of cyberpunk on modern society



Hey People! AdrianFx360 greets you here and on this occasion on blog360, I want to talk to you about a genre that has been booming in recent years: cyberpunk. This science fiction genre has had a major impact on popular culture in the last decade, thanks to its futuristic aesthetic and focus on technology and dystopia.



History of Cyberpunk


Cyberpunk is a genre that has captivated lovers of science fiction, magic, superheroes, cyberpunk, and technology, as well as those looking for something new and exciting in popular culture. But where does cyberpunk come from? The genre was born in the 80s, in the midst of the computer revolution. Back then, technology was advancing rapidly and society was undergoing a major cultural shift. Cyberpunk was a response to these changes and a way to imagine what the consequences of technology could be in a dystopian future.


The term "cyberpunk" was coined by writer Bruce Bethke in his novella "Cyberpunk" in 1983. But it was writer William Gibson who popularized the genre with his novel "Neuromancer" in 1984, which won the Hugo Award, the Nebula and the Philip K. Dick. "Neuromancer" is a seminal work of the genre, establishing the aesthetic and tone of cyberpunk. The novel is a story of hackers and corporations in a dystopian world dominated by technology.



Influence of Cyberpunk


Since then, cyberpunk has influenced a wide range of media, from films and television to video games and fashion. One of the reasons cyberpunk has become more popular is because of the growing concern about the future of technology. In a world where mass surveillance and artificial intelligence are everywhere, the dystopian vision of the future offered by cyberpunk has become increasingly relevant.


Media



The screen has been a fundamental medium for the popularization of cyberpunk. Movies like "Blade Runner", "The Matrix" or "Ready Player One" (the latter being the favorite of the 2000's generation) have been fundamental in bringing the genre to the masses. "Blade Runner", directed by Ridley Scott in 1982, as a curious fact I can tell you that although this is considered a cyberpunk classic, it is not actually based on any novel of the genre. Instead, it is based on a science fiction novel called "Do Androids Dream of Electric Sheep?" by Philip K. Dick. His futuristic vision of a dystopian "Los Angeles" has been highly influential in popular culture and has established the aesthetics of the genre.


For its part, "The Matrix", directed by the Wachowski sisters in 1999, is another fundamental film of the cyberpunk genre. The film tells the story of Neo, a hacker who discovers that he lives in a simulation of reality created by machines. The film is a mix of kung fu, philosophy and cyberpunk aesthetics, and its impact on popular culture has been immense. In addition to its film sequels, "The Matrix" has been adapted into a series of video games. These include "Enter the Matrix", released in 2003, and "The Matrix Online", a multiplayer online role-playing game released in 2005. The Matrix video games have been well received by cyberpunk fans, allowing them to experience the world of the Matrix first hand. In "Enter the Matrix," players can play as two supporting characters from the film, Niobe and Ghost, and experience events that take place in parallel with those in the film. "The Matrix Online" allowed players to create their own character and explore the city of The Matrix in an online role-playing adventure.


Another video game that has had a great impact on popular culture is "Deus Ex." Originally released in 2000, the game is considered a classic of the cyberpunk genre. Set in a dystopian near future, the game follows a cyborg counterterrorism agent named JC Denton, as he confronts conspiracies and political plots in a world filled with cybernetic implants and advanced technology.


"Deus Ex" has been very influential in the world of video games. Its combination of role-playing and first-person shooting has been emulated by many other games, and the series itself has spawned several sequels and spin-offs, including "Deus Ex: Human Revolution" and "Deus Ex: Mankind Divided." . In addition to its influence on gameplay, "Deus Ex" has also had an impact on video game narratives, with its focus on political conspiracy and the philosophy of transhumanism.


In fashion, cyberpunk has had a great influence on aesthetics. Cyberpunk fashion is characterized by its focus on the use of technology and futuristic materials, such as shiny and metallic fabrics, black leather, PVC, and neoprene. The aesthetic also includes elements of rave culture and electronic music, with the use of bright colors, neon lights and LED fixtures. Cyberpunk fashion is also characterized by its focus on individuality and self-expression, with clothing and accessories used to create a personalized and futuristic image.





A subcategory of cyberpunk fashion is the cybergoth aesthetic. Cybergoth originated in the 1990s and is a fusion of cyberpunk fashion and gothic culture. Cybergoth fashion is characterized by its use of vinyl accessories, brightly colored contact lenses, and dark makeup. The style also includes tall hairstyles, such as mohawks and mohawks, which are sometimes adorned with electronic accessories, such as LEDs or wires.



In music, cyberpunk has also had a great influence. Electronic music and synthwave in particular have been influenced by cyberpunk, with artists such as Grimes and Carpenter Brut incorporating elements of the genre into their songs. Cyberpunk music is also characterized by its use of synthetic and futuristic sounds, which are used to create an atmosphere of technology and dystopia in the songs. Artists such as Grimes, Carpenter Brut and Perturbator have been influenced by cyberpunk in their music, and have created songs that combine elements of the genre with other genres such as rock and pop.


Literature has also been influenced by cyberpunk, with works exploring themes such as technology, artificial intelligence, and dystopia. Here I present some of the most important literary works of the cyberpunk genre:

  • "Neuromancer" by William Gibson: Considered the founding work of the cyberpunk genre, this novel follows a hacker named Case as he seeks revenge against an artificial intelligence that left him incapacitated.

  • "Snow Crash" by Neal Stephenson: This novel presents a dystopian society where corporations are in complete control and citizens are slaves to their addiction to virtual reality.

  • "Do Androids Dream of Electric Sheep?" by Philip K. Dick: This novel is the basis for the movie "Blade Runner" and explores the line between humans and robots in a post-apocalyptic world.

  • "Altered Carbon" by Richard K. Morgan: This novel presents a future in which consciousness can be transferred to different bodies, allowing immortality for some but also perpetuating social inequality.

  • "Ready Player One" by Ernest Cline: This novel features a world in which the majority of the population lives in a virtual world called the OASIS, and follows a young man who competes in a virtual reality game to inherit its creator's fortune.


These literary works have been fundamental to the development of cyberpunk as a genre, and are an excellent (highly recommended) way to delve deeper into the world of dystopian and technological science fiction.


Differences between cyberpunk and steampunk.


Cyberpunk and steampunk are two subgenres of science fiction that present alternative and dystopian worlds, but they differ in the technology and aesthetics they use.


Cyberpunk takes place in the near future, where technology has advanced to the point of being ubiquitous and controlling every aspect of everyday life. Cyberpunk stories often explore themes such as technology, artificial intelligence, transhumanism, social control, and urban decay. The aesthetic of cyberpunk is usually dark and dirty, with a strong influence from film noir and punk culture.



On the other hand, steampunk is set in an alternative world in which 19th century technology has developed differently and has reached an advanced level. Steampunk stories focus on the exploration of the technology, science, and society of the time, and often feature a Victorian setting. Steampunk aesthetics are influenced by Victorian era design, the literature of Jules Verne and H.G. Wells, and the technology of the Industrial Revolution.




To finish, here I leave you some curious facts about cyberpunk that you may not have known:


  1. "The Matrix" had such a huge impact on popular culture that it is even credited with creating a subgenre called "wuxia-punk," which combines elements of cyberpunk with Chinese martial arts.

  2. The term "cypherpunk" refers to a group of online privacy activists who emerged in the 1980s. These individuals drew heavily on cyberpunk ideas to promote the use of cryptography and online privacy.

  3. A subgenre of cyberpunk is "post-cyberpunk", which is characterized by a more optimistic approach and a more hopeful vision of the future. Examples of post-cyberpunk works include "The Diamond Age" by Neal Stephenson and "Accelerando" by Charles Stross.

  4. The cyberpunk genre has been highly influential in electronic music and has been a precursor to many current electronic genres such as techno, dubstep, and industrial electronic music.

  5. The novel "Snow Crash" by Neal Stephenson is considered one of the seminal works of the genre and has been influential in many aspects of popular culture, including video games and technology.

  6. The film "Johnny Mnemonic", starring Keanu Reeves, is based on a story by William Gibson and is considered one of the first films of the genre to incorporate elements of virtual reality.

  7. Cyberpunk literature has been influential in Japanese popular culture, and many of the most popular manga and anime have cyberpunk elements in their design and plot. Examples include "Akira", "Ghost in the Shell" and "Cowboy Bebop".





So..."In short hehe", cyberpunk has left a significant mark on popular culture in the last decade. From its influence on film and television to fashion and music, the genre has proven to be a source of inspiration for a wide range of forms of entertainment and artistic expression. Growing concern about the future of technology and its impact on society has helped maintain cyberpunk's relevance in popular culture, and its ability to combine elements from different genres makes it an appealing genre for a wide audience.




It is exciting to see how cyberpunk will continue to evolve in the coming years, and how its influence will continue to be evident in popular culture, as is my case: the aesthetics of the character ADrianFx360 that I present in CGI or in my live performances and my personal brand in In general, I think you can notice that influence that comes from movies, television series and video games.


 

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AdrianFx360, CEO

02 de Abril del 2023


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